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Games and Gamification

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Adding a bit of competition to the mix.


Gamification is not a full-blown game but the practice of adding techniques, tactics and mechanics that are used within games to digital learning; adding element such as progression meters, badges, points and leader boards. The purpose of gamifying an eLearning program is to encourage learners to engage in desired learning behaviour by taking advantage of the human psychological predisposition towards gaming.;


When we consider applied games as the learning solution, the decision begins based on your organisational objectives (pedagogical and learning), the content that your department believes needs to be gamified, and understanding your target learners. Once these objectives are clear, game-based learning will dramatically boost engagement and retention, and can even be integrated with any rewards or incentives that your organisation offers. Game-based learning  involves the use of traditional board games, web-based or app games specifically aimed to produce learning outcomes. They are designed to balance subject matter and gameplay, and later assesses the ability of the learner to retain and apply the acquired knowledge to real-world scenarios.

Great learning solution for:

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Risk and Compliance

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Health and Safety


Policies and Procedures

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Onboarding and Induction

settings and steps to fix your problem


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Customer Service

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Boosts Knowledge Retention

Gamified courses and games lead to high-performance learning and helps learners in committing knowledge to long-term memory.

Change Behaviours

Recognise employees instantly for behaviours, processes and activities that drive business and performance results.

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Gamification allows us to learn new things, and see how they are becoming easier as time goes by, developing confidence in your learner.

Our Game Solution Options

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Traditional Games
watching your lesson on any digital device
Web-based Games
Adding app on mobile phone
App Games

View our Risk awareness game here:

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Let our team help empower your learners and drive behavioural change through game-play!