Meeting Learners’ Needs: What We Can Learn from the ‘Lazy User Theory’

Meeting Learners’ Needs: What We Can Learn from the ‘Lazy…

The ‘Lazy User Theory’ was proposed by Mikael Collan and Franck Tétard in 2007. The theory centred around the use…

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What is Hybrid Learning? - Defining and distinguishing the concept

COVID-19 has redefined so much of the world it can be difficult to keep pace; it has swept…

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Why Now is the Perfect Time to Integrate Learning into…

The COVID-19 crisis has seen the rapid scaling-up of the digital workplace for many organisations. This has helped…

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The Essential Design Process for Digital Learning: Where to Start?

Graphic or Visual design in digital learning solutions can make or break a great learning experience. It is…

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How Does Innovation Impact Your Bottom Line?

Innovation is quite a buzzword and gets thrown around quite liberally in some circles. But inside business walls,…

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Programming and People: You are not the Average User

Here’s a question: how does one find the average user? Some might say that the answer is, through…

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How Storytelling Can Improve Your Bottom Line

Some of those among us, who work with sales targets, would say the best story in the world…

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Seriously though, what is Tin Can API?

The first time I ever heard the name Tin Can API, I was stumped as to what it…

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Why Production Co-ordination is Not for the Faint-hearted

In late 2015, our Production Co-ordinator resigned to work on the set of ‘Black Sails’ and management asked…

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Why Learning Experience Designers are so Valuable to E‑learning

Ever wondered how your e-learning solution came to be? We all know that design teams are responsible for…

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How to create training that employees want

How many times have you googled something that you didn’t know, or might have forgotten? The world has…

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Gamification: How to Build an Engaging Learning Experience

This is the second article in a three-part monthly series on gamification. Sign up for our newsletter to…

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